Posts
-
Beginning with the end in mind
-
Progress update #28
-
The burnout is real
-
April already!
-
Year's Summary
-
Combat
-
Dungeon Generator (Part 3)
-
Pathfinding and Dungeon Generator (Part 2)
-
Pathfinding and Dungeon Generator (Part 1)
-
End of shops, Beginning of combat!
-
Home - game.castleofthewinds.com
-
Elm rewrite - Is this the beginning of the end?
-
Last Day - All goods things come to an end...
-
Day Seven - God took a break, I'm not as good as he is, soldiering on
-
Day Six - Ok, still testing, always testing, buying/selling mechanics
-
Day Four and Five - Testing completed!
-
Day Three
-
Day Two
-
Day One
-
Mordrax
-
TDD
-
What does refactoring, Meteor Galaxy and Technical interviews have in common?
-
Inventory, React DnD, gadicc:hot-reload
-
Exploring the village, ASCII maps (literally)
-
Refactoring begets more refactoring (+Meteor 1.3, -Webpack)
-
Parent/child communication and pure functions (Redux)
-
On inequality, The Glenlivet and Meteor 1.2.1, Webpack, React
-
Character creation, functionally complete, ugly as hell
-
On character creation, Semantic UI and Win3.1 themes
-
Castle of the Winds Remake (A Devlog)
subscribe via RSS