Castle of the Winds
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Posts

  • Feb 3, 2018

    Beginning with the end in mind

  • Oct 22, 2017

    Progress update #28

  • Jul 23, 2017

    The burnout is real

  • Apr 6, 2017

    April already!

  • Dec 22, 2016

    Year's Summary

  • Nov 15, 2016

    Combat

  • Nov 6, 2016

    Dungeon Generator (Part 3)

  • Sep 27, 2016

    Pathfinding and Dungeon Generator (Part 2)

  • Aug 20, 2016

    Pathfinding and Dungeon Generator (Part 1)

  • Jul 3, 2016

    End of shops, Beginning of combat!

  • Jun 19, 2016

    Home - game.castleofthewinds.com

  • May 28, 2016

    Elm rewrite - Is this the beginning of the end?

  • Apr 16, 2016

    Last Day - All goods things come to an end...

  • Apr 13, 2016

    Day Seven - God took a break, I'm not as good as he is, soldiering on

  • Apr 9, 2016

    Day Six - Ok, still testing, always testing, buying/selling mechanics

  • Apr 8, 2016

    Day Four and Five - Testing completed!

  • Apr 6, 2016

    Day Three

  • Apr 4, 2016

    Day Two

  • Apr 1, 2016

    Day One

  • Mar 23, 2016

    Mordrax

  • Mar 19, 2016

    TDD

  • Mar 12, 2016

    What does refactoring, Meteor Galaxy and Technical interviews have in common?

  • Feb 23, 2016

    Inventory, React DnD, gadicc:hot-reload

  • Feb 12, 2016

    Exploring the village, ASCII maps (literally)

  • Jan 5, 2016

    Refactoring begets more refactoring (+Meteor 1.3, -Webpack)

  • Dec 23, 2015

    Parent/child communication and pure functions (Redux)

  • Dec 7, 2015

    On inequality, The Glenlivet and Meteor 1.2.1, Webpack, React

  • Sep 27, 2015

    Character creation, functionally complete, ugly as hell

  • Sep 9, 2015

    On character creation, Semantic UI and Win3.1 themes

  • Aug 29, 2015

    Castle of the Winds Remake (A Devlog)

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Castle of the Winds

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Castle of the Winds remake in Elm. Devlog of an aspiring indie game developer.